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The mind exadurates things, overcompensating at all times.
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Try to imagine that the rest of the body is there as you work. When working on just a fragment of a body, like this, it is hard to get the contours correct where the angle of the arm meets the chest or breast. Many times you won't see slight imperfections until you enter the 'Smooth Shade' View. Switch from 'Sketch' mode to 'Smooth Shade' as you work. Work on the arm, comparing the arm with a real person, or photographs taken at different angles, or the image you have in your head over the years of what an arm should feel like.
Lightwave 3d modeling tutorials plus#
Do the same with the bottom of the cylinder (easiest way to reach it is to look down the tube, select the bottom polygon, and delete it).Įxpand the size of the 'Back' viewport by dragging the center bar between all viewports up and to the right and use the '.' key and 'g' plus pointing with the mouse to magnify the size of the top of the cylinder so that it is towards the left of the 'Back' viewport and the top six rows are showing. Press 'Delete' key to throw away the top. Press CTRL-SHIFT-H to enter polygon mode, make sure no polygons are selected, and select the top of the cylinder. No other 3D sculpture program rivals the power of it's Modeling capabilties. LightWave's 3D interface really lets you do everything in the Perspective window. This is the time I should mention that you can also move the world view left/right/up/down (panning) using SHIFT-ALT and the mouse, and you can zoom in and out with CTRL-ALT and the mouse. Go to the 'Perspective' viewport and ALT-rotate the cylinder so you can see the top.
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